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Abstract
Human Cinemegraph Generation
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Methodology
We propose solving this problem in normal space. By doing so, it is possible to tackle the problem without real data.
Pipeline
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Problem Decomposition
Here we detail how we decompose the problem to approach it through the normal space.
Stage 1: Normal estimation
Stage 2: Cyclic and Controllable Animation (Sec 3.1)
Wind Cyclic UNet
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Stage 3: Normal Guided Synthesis (Sec. 3.2)
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Animation
Shading
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RGB
Synthetic Data
We train our Cyclic and Controllable UNet using only synthetic data.
Comparison
We compare results obtained with a state-of-the-art method and variations of our approach.
Wind Control
We illustrate here the possibility of controlling the generated video with the wind direction.
Qualitative results
More results
Failures
BibTeX
[TBD]